![]() Others are entitled to have differing opinions from you, and maybe if so many people are complaining, Nintendo should idk, try changing something after 2 decades of remaking the same game. I appreciate the information about nexomon, but do yourself a favor and drop the tantrum. You can also equip your Nexomon with up to four "cores", they work like the held items in Pokémon. Also, there's a stamina system that's shared across ALL your moves, making a lot easier and faster to lose your stamina (you can still spam moves, as long as you have enough stamina to use them). Considering the plenty of self-imposed challenges, as well as rom hacks and fan games that increase the difficulty, the complaints should be far less.Īs for Nexomon: Extinction, it IS hard, in the sense that Nexomon, both wild and trained, level up as you progress into the game, meaning you can grind anywhere you want. Also why are you randomly salty? Because of the INSANE number of times Pokémon fans complain about lack difficulty. I do play pokemon rom hacks but I don't see how that is relevant to my question about this game?. It sounds like this game has a reasonable difficulty from your description though. I love monster catching games but sadly indie games in the genre tend to just copy pokemon (including the bad parts). The speed system sounds very similar to temtem which is a plus for me. Originally posted by Siku:The game starts off easy and kinda weird in terms of balance, a number of moves that seem useless, but find use later, the mixed speed system is honestly nice, as the mon and each move has a compounded speed stat when used (so like priority but on all moves) ![]() Someone mentioned grinding a lot, but I've done very little, as you can attach exp booster cores rather than stat ones (plus fighting higher level mon gives you more exp) or catch new mon since the world levels with you based on game progress. The game starts off easy and kinda weird in terms of balance, a number of moves that seem useless, but find use later, the mixed speed system is honestly nice, as the mon and each move has a compounded speed stat when used (so like priority but on all moves)Īs for NPC's most have 4-6 mon, regularly switch out, though it should be noted for NPC's when they switch it will always happen after your attack, there's no EV system like pokemon so they are all a potential treat at any point in the game, often times you'll actually NEED to use potions and other resources, esspecially during boss battles, if not needing to set up your team in preporation, there are some cheesy strats I've found though.īut yeah, love the game, the npcs, story, and world are far above pokemon, even most the NPC get new dialog after major story events. Nexomon: Extinction locations 8 - Tier 3 - (Ignitia - Khan Woods) + Vaults and Legendaries Google Doc (WIP). ![]() Nexomon: Extinction locations 7 - Tier 3 - (Frozen Tundra - Drake Isles Second Half) Google Doc (WIP). Nexomon: Extinction locations 6 - Tier 3 - (Orphanage - Desert Outpost) Google Doc (WIP). Nexomon: Extinction locations 5 - Tier 2 - (Drake Isles First Half - Drake Isles Second Half) Google Doc (WIP). Nexomon: Extinction locations 4 - Tier 2 - (Palmaya - Frozen Tundra) Google Doc (WIP). Nexomon: Extinction locations 3 - Tier 2 - (Orphanage - Outlands) Google Doc (WIP). ![]() Nexomon: Extinction locations 2 - Tier 1 - Post Parum Google Doc (WIP). Tier 1 (early game) = Mob A & Mob B Tier 2 (after reaching Ignitia)= Mob A’s evolution, Mob B & Mob C Tier 3 (after reaching Drake Isles for the second time during the story)= Mob A’s final evo, Mob B’s evolution, Mob C & Mob D Nexomon: Extinction locations 1 - Tier 1 - Pre Parum Google Doc (WIP). Each tier is controlled by story progression, so you will not find tier 3 nexomon until you reach a certain point in the game. Below you will find documents that give each nexomon's spawn location. ![]()
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